Trait Categories

Coat Color

Coursers have three base coats: Bay, Black, and Chestnut.

These base coats are affected by "dilutes" to present as a wide variety of colors! The current available dilutes are: Cream, Tapestry, Pearl, Champagne, and Ether! Below are descriptions of each dilute, followed by a list of every coat color available in the game so you can view more specific information on each color.

Cream / Tapestry / Pearl

Cream: Adds a creamy beige color to the base coat. This is a natural coat color.

Tapestry: Adds a bright, "dyed" color to the base coat, creating bold hues such as red, green, and blue. This dilute only exists in Dungeon Coursers!

Pearl: Adds a shiny, warm, golden or caramel hue to the base coat. This is a natural coat color.

  • Pearl Colors: Bay Pearl (Bay + Pearl), Black Pearl (Black + Pearl), Gold Pearl (Chestnut + Pearl)
Champagne / Ether

Champagne: Adds a muted, grayish pink tone to the base coat. This is a natural coat color.

  • Champagne Colors: Amber Champagne (Bay + Champagne), Classic Champagne (Black + Champagne), Gold Champagne (Chestnut + Champagne)

Ether: A magical counterpart to Champagne, it adds a mystical blue-silver sheen to the base coat. This dilute only exists in Dungeon Coursers!

  • Ether Colors: Ombre Ether (Bay + Ether), Classic Ether (Black + Ether), Cold Ether (Chestnut + Ether)

Free Marking

These markings can be put on any horse, regardless of that horse's genotype or phenotype. These are natural markings and should not appear too symmetrical or resemble symbols, patterns, etc.

White Marking

"natural" markings

These markings exist in real horses; you can find real-world examples of them to inspire you! They should not appear too symmetrical or resemble symbols, patterns, etc.

 

Roan - Snowflake - Splash - Tobiano - Blanket - Overo - Sabino - Dominant White - Leopard - Rabicano - Snowcap - Varnish Roan - Fewspot

"magical" markings

These markings were created for Dungeon Coursers. They can be more fantastical, outlandish, and take the shape of symbols*, patterns, and other 'unnatural' appearances!

 

CrownedCuirass - Blanched - False Leopard - Harlequin - Filigree

* = Dungeon Coursers may never have markings resembling offensive symbols, religious symbols, or writing/lettering of any kind

Modifier

"natural" modifiers

These markings exist in real horses; you can find real-world examples of them to inspire you!

 

Dun - Gray - Pangare - Sooty - Flaxen - Silver

"magical" modifiers

These markings were created for Dungeon Coursers, and exist only in the game.

 

Gilt - IlluminatedTabard - Opal

Anomaly

Anomalies can appear on any horse at random. They are not linked to specific genes.
Anomalies are optional and can be removed without the use of an item.

"natural" anomalies

These traits exist in real horses; you can find real-world examples of them to inspire you!

 

Bend-or Spots - Birdcatcher Spots - Brindle - Chimera - Vitiligo

"magical" anomalies

These traits were created for Dungeon Coursers, and exist only in the game.

 

Geode - Kintsugi - Oracle - Ore - Pastiche - Pennant - Signet - Stained Glass - Swarf

Carrier

These traits are not visible; they indicate horses who carry one copy of a recessive gene. They can pass on that gene, but will not display it.

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