Traits
Dun on Chestnut
Dun on Black
Dun is a lightening of the coat visible everywhere except the horse's lower legs and face.
It also causes "primitive markings": horizontal barring on the hocks/knees and a stripe down the spine.
Barring across the dorsal stripe may also be present at the withers.
Dun markings may also create dark tips on the ears and "spider webbing" on the forehead, which can go no lower on the face than the eyes.
Primitive markings and legs should be slightly darker than the base coat, or black if the points are black.
In Bay-based coats (E_ A_), it is permitted to darken the face to the same color as the legs.
Genotype: D_
Locus: Not shared with any known genes
- Coat: Lightening of the coat except for the lower legs and face.
- Mane and Tail: Not affected, except that "guard hairs" or small light-colored or white hairs may be present at the roots.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Visible barring on the hocks and knees and a visible dorsal stripe.
- Maximum: Visible lightening of the base coat and extreme primitive markings (barring at the withers, legs, forehead, ears) and guard hairs on the mane and tail. Wither barring should present as no more than 3 parallel stripes (all going the same direction) and should be no wider than the scapula/shoulderblade.
Interactions:
Pangare on Chestnut (minimum)
Pangare is a lightening of the coat on the underside of the body and the extremities.
Pangare can be a slight lightening of the base color or turn the coat near-white.
Pangare should be uniform in color and should fade smoothly and gradually into the base coat.
Pangare has no effect on undiluted black; it will not change the manes or legs of bay horses, and is not visible at all on pure black horses.
Genotype: P_
Locus: Not shared with any known genes
- Coat: Lightening of the coat--must be either same hue as coat or light cream.
- Mane and Tail: May be lightened if not black. Gradients are acceptable.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Subtle lightening of the coat on the belly, chest, and muzzle.
- Maximum: Light cream coloration on the belly, legs, chest, groin, and around the muzzle and eyes. Lightening of the mane and tail. Will not affect pure black coats or pure black points on any color.
Sooty on Palomino
Sooty is a darkening of the coat on the topline and neck.
Sooty should be uniform in color and should fade smoothly and gradually into the base coat.
When a horse already has black points (bay, buckskin, etc), Sooty may be black instead of dark.
Sooty is not visible on undiluted black; it will not be visible on black, blue roan, etc.
Genotype: Sty_
Locus: Not shared with any known genes
- Coat: Darkening of the coat--must be either same hue as coat or black, when applicable.
- Mane and Tail: Not affected.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Subtle darkening of the coat along the topline.
- Maximum: Dark or black coloration on the topline, neck, and top half of the barrel.
Gray is a lightening of the coat, mane, and tail that occurs over a horse's lifetime.
Gray horses are born as their base color and turn gradually whiter.
In Dungeon Coursers, you are not required to portray your Gray horse as turning whiter over time, but you may!
The white caused by Gray should be the same white as white markings; a fully-gray horse will not have visible white markings.
Eye, hoof, and skin color are not changed by Gray.
Genotype: G_
Locus: Not shared with any known genes
- Coat: Whitening of the base color. Gradients, dapples, and fleabites (see below) are acceptable.
- Mane and Tail: Whitening of the base color. Gradients are acceptable.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: May be hidden entirely.
- Maximum: Completely white coat, mane, and tail.
Acceptable Variations:
- Fleabitten / Blood Marked: "Flea bites" are tiny spots of base coat that show through Gray, giving a freckled appearance. Fleabites should be visible over the entire body. A "blood mark" is a concentration of flea bites that creates an irregular patch of base coat; this is frequently called a "bloody shoulder" when on the neck or shoulder.
- Dapple Gray: Horses will often gray in a dappled snowflake pattern; you may depict your horse with dapples of white over their base coat.
Tabard causes a gradient that subtly lightens one half of the horse and subtly darkens the other half.
This gradient can split the horse front-to-back or top-to-bottom, but will never split the horse's centerline right-to-left.
Sometimes, contrasting markings are reflected across the gradient's center. These markings are always mirror images of each other, and should use colors already present in the Tabard (i.e. the darker symbol should be the same color as the dark end of the gradient, and vice versa).
These markings are often strangely geometric, resembling emblems or coats-of-arms, but can also be more natural-looking stripes or spots.
Tabard cannot create: Religious symbols, offensive or hateful symbols, or lettering in any language.
Genotype: Td_
Locus: Not shared with any known genes
- Coat: Made darker on one half and lighter on the other; sometimes contrasting markings are mirrored across the gradient.
- Mane and Tail: Not affected.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: A subtle light-to-dark gradient from one half of the horse to the other.
- Maximum: A bold light-to-dark gradient with contrasting markings on either side. Markings can be oriented in the same direction on either side of the gradient, or can be flipped/reflected across the center.
Diagram illustrating a Tabard pattern
Opal causes colorful pastel flecks on white markings.
Opal will always cause randomly-placed colorful flecks of no fewer than 3 different colors.
Flecks should be no larger than the horse's eye, and should cover no more than half the surface of white markings.
If mane/tail are affected by a white marking, Opal may color strands it touches.
Genotype: Op_
Locus: Not shared with any known genes
- Coat: Pale colorful flecks on all white markings, including Free White.
- Mane and Tail: Where affected by white markings, can be colored to match touching flecks.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Subtle multicolor-tinted shapes on white markings.
- Maximum: Bold multicolor flecks on white markings that are slightly tinted to match.
Interactions:
- Roan: Opal is optionally invisible on Roan. If you choose to show Opal on Roan, the colorful flecks must be the same as other present white markings, but with lower opacity to match Roan.
- False Leopard: Opal is optionally invisible on False Leopard. If you choose to show Opal on False Leopard, the colorful flecks must be the same as other present white markings, but with lower opacity to match False Leopard.
Color-tinted Opal on Gilt Tyrian Pearl Champagne Splash
Opal on Blanched Classic Cream Ether
Flaxen is a lightening of the mane and tail, giving a blonde appearance.
Flaxen can appear cream, gold, or red-gold. Gradients and base-colored roots are acceptable.
Flaxen does not appear on black manes/tails, and will have no affect on horses with black- or bay-based coats.
Genotype: ff
Locus: Not shared with any known genes
Flaxen is recessive, and will not be visible unless a horse inherits Flaxen from both parents (ff). Horses with 'nf' will be noted as 'Carrying Flaxen' but will not show the gene.
- Coat: Not affected.
- Mane and Tail: A light gold or cream color compared to base color.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Subtle gold or red-gold tinted lightening of mane and tail. A base-color gradient from the roots is acceptable.
- Maximum: Light near-white cream color mane and tail.
Silver is a lightening of the mane and tail that appears white or ashy gray.
Silver can be nearly white, slightly cream, or gray. Gradients and base-colored roots are acceptable.
Silver is only visible on black-based manes and tails, and will not be visible on horses with chestnut-based coats.
Genotype: Z_
Locus: Not shared with any known genes
- Coat: Not affected.
- Mane and Tail: A light gray, white, or blond color compared to base coat.
- Skin: Not affected.
- Eyes: Not affected.
- Hooves: Not affected.
Range:
- Minimum: Subtle grayish lightening of mane and tail. A base-color gradient from the roots is acceptable.
- Maximum: Nearly white mane and tail.
Illuminated is a lightening of the skin and hooves, regardless of coat color.
Skin and hooves will appear pale and uniform in color regardless of markings.
Genotype: Lu_
Locus: Not shared with any known genes
- Coat: Not affected.
- Mane and Tail: Not affected.
- Skin: Pink, cream, or tan. Uniform in color, with no freckles or change underneath markings.
- Eyes: Not affected.
- Hooves: Cream or tan. Uniform in color, with no stripes or change by white markings.
Range:
- Minimum: Visible lightening of the skin and hooves.
- Maximum: Very light pink or cream skin and hooves.
Interactions:
- Gilt: When Gilt and Illuminated are both present, skin and hooves will present as a bright version of Gilt.
- White Markings: Illuminated will affect the skin of the entire horse, including skin underneath white markings.
Gilt Illuminated Palomino Tabard
Gilt Flaxen Chestnut Splash
Gilt creates metallic golden hooves and tinted skin, regardless of coat color.
Gilt can create colors that appear gold, silver, or copper.
Hooves and skin will appear uniform in color regardless of markings.
All hooves and skin will be the same color, unless Chimera is present.
Gold can range from dark brassy gold to paler yellow-gold.
Silver can range from a dark lead color to bright sterling silver.
Copper can range from dark reddish copper to bright orange-copper.
Genotype: Gl_
Locus: Not shared with any known genes
- Coat: Not affected.
- Mane and Tail: Not affected.
- Skin: A metallic tint that matches the hooves. Uniform in color, and ignores lightening caused by white markings.
- Eyes: Not affected.
- Hooves: Shiny metallic gold, silver or copper. Uniform in color, with no stripes or change by white markings.
Interactions:
- Illuminated: When Gilt and Illuminated are both present, skin and hooves will present as a bright version of Gilt.
- White Markings: When Gilt is present, white markings have no effect on the skin.