3644: The Dragon
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Source Information
Option 1:
- Genotype: Ee Aa prlprl nB nGl + Oracle, Signet
- Phenotype: Blanched Bay Pearl Gilt with Oracle, Signet
- Temperament: Melancholic
Option 2:
- Genotype: Ee aa erer nLp nTd nD + Brindle, Geode
- Phenotype: Classic Ether Dun Tabard Snowflake with Brindle, Geode
- Temperament: Sanguine
Submission (#12156)
Sweet Herb (#13179)
Red Herb (#13179)
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You enter a small building on the outskirts of town, it lies between the edges of the forest and the cliff face that showed a small but well used entrance to the Dungeon.
This entrance was never advertised in public and is used solely by the Morgue's Attendant, The Dragon.
Your eyes adjust to the insides of the darkened stone building, a black cat with red eyes greets you with a chirp before going back to napping. To one side a small sleeping area, and several shelving units lined the walls to the sides and above the blankets. They held bottles of herbs, bones, potions, creature parts, but most curiously they had an abundance of small corded red bags. The cords were made with leather for stability and the stitching was in red of a draconic themed coat of arms. It was subtle but still completely visible.
A small mannequin held leather armor and what appeared to be hauling straps were placed underneath it. A drag sled sat behind the mannequin, visibly well used over time.
The other side of the building was a sloped opening, leading somewhere to a form of basement or cellar. The path was lined in gravel so you wouldn't slip and could get out of the space later. You head down into the area and are greeted by an ether courser with intense markings, dragons hugged his haunches and Harlequin dotted his neck. His brilliant red eyes swung around towards you in curiosity.
"Yes?"
Welcome to the Morgue! The Dragon owns and runs this little shop of death to help coursers on their dives. Folks who die in the dungeon can mysteriously return to The Dragon for a small fee. He offers little red bags to hold the fee so he doesn't have to fumble and grab someone who didn't want the help, if you are missing coin or have forgotten to fill the bag, he will take a measured vial of the courser's blood instead. You can find him in the dungeons in full leather armor with his drag sled taking folks out via his little secret entrance to the dungeon. For some reason it's not accessible to anyone but him and his helpers.
If you wanna collab with me on some chaos where your courser comes to the morgue or possibly receiving help from The Dragon just give me a shout on discord!
•Owns the Morgue, a place he takes failed dungeon crawlers back to the surface and helps them return to the living. (Yes, living, not zombies I promise, think "surgery")
•He receives a little glowing red "!" Above his head when someone is in danger within the dungeon. The bags themselves will glow as well so he can find his prey.... I mean victim.... I mean customers, easier...
•He currently resides within Prince Faolan's Father's Kingdom, however he is aware of plans for a future coup de grace from the princeling...
•Employs a various crowd of coursers, these folks are tasked with finding dungeon divers who have fallen if The Dragon is on another collection call.
•Steals corpses from a rival graveyard for coursers in need of parts, hey maybe someone got stabbed and needs new intestines!
•Sells vials of blood to vampires as a side gig.
•Always has at least one black cat with him at all times, however most folks don't know how many cats he actually has (there's 3). Their names are Athos, Porthos, and Aramis. All are identical with eyes matching The Dragon's own.