Hold your horses
Your hooves echo down a long stone corridor. You have entered what must be some kind of prison, but one with the most unusual cells: the chest-high doors would be an easy leap for any Courser, yet the skeletal remains of your ancient cousins are curled obediently inside. What was this place? Why didn’t its prisoners leave?
The Harvester warns you that not all spirits are peaceful. Some of them burn with a rage they did not come by on their own in life. One night, you encounter a spectral animal – a Courser, you think at first, but no. This is no Courser, but a monster in Courser shape. Its eyes glow red with malice; its skull is gaunt, its movements predatory, more wolf than equine. You can feel its corruption. Its wrongness. Do you attempt to help the Harvester apprehend it, or do you flee?
Submitted By majmu
Submitted: 2 months ago ・
Last Updated: 2 months ago